Commit Graph

53 Commits (master)

Author SHA1 Message Date
Caroline Bell 9c381669cf
Update Readme.MD
Added stretch goals
2020-07-19 21:23:00 -07:00
Caroline Bell 9c5a5a72e6
Update Readme.MD 2020-04-29 01:20:14 -07:00
Caroline Bell 66b7353426 Moved the new code from halotroop/Ginger3D 2020-03-08 21:12:31 -07:00
Caroline Bell 42585075db TEXTURES BAYBEE
Sanity by Alvoria
2020-02-22 15:18:01 -08:00
Caroline Bell 7ffa5966c3 What a shitshow.
The engine sorta works now.
2020-02-22 13:28:55 -08:00
hYdos 303cbb1993 ginger3D is now my domain 2020-02-22 09:08:28 +10:00
hYdos 038ea02cd6 ginger3D is now jut a library again 2020-02-22 09:04:43 +10:00
Caroline Bell c4d07d5902 [Refactor] Reformatted code and organized imports 2020-02-21 14:43:29 -08:00
Caroline Bell fb189c7d8f Merge remote-tracking branch 'organization/master' into experimental
Conflicts:
	src/main/java/com/github/halotroop/litecraft/LiteCraftMain.java
2020-02-21 14:38:39 -08:00
Caroline Bell 19eccc139b misc chages 2020-02-21 14:35:52 -08:00
valoeghese 3a325f05f8 fixed ur input. ur welcom 2020-02-22 10:32:49 +13:00
valoeghese 56f887df66 add more eclipse stuff to gitignore 2020-02-22 10:19:00 +13:00
hYdos 12755ea903 eeew warnings 2020-02-21 20:53:23 +10:00
hYdos adab339efc Update FirstPersonCamera.java 2020-02-21 19:07:59 +10:00
hYdos 619e7200f1 m a t h 2020-02-21 19:06:46 +10:00
Caroline Bell a7af118ab6 Fixed window size, splash text, and your stupid naming 2020-02-20 23:25:40 -08:00
Caroline Bell a1aee8ca29 No camelcased packages 2020-02-20 22:59:16 -08:00
Caroline Bell 75febd3fa5 Format code 2020-02-20 22:52:55 -08:00
Caroline Bell 6ebcb42302 Merge branch 'experimental' of https://github.com/halotroop/LiteCraft into experimental 2020-02-20 21:47:16 -08:00
Caroline Bell 9170de0941 organized imports 2020-02-20 23:18:01 -08:00
hYdos a23d87d347 just add code i forgot about 2020-02-21 15:41:31 +10:00
Caroline Bell 3f557e28d7
fix commit activity shield 2020-02-20 15:49:21 -08:00
Caroline Bell 2937db2945 Switch to Log4j 2 for security purposes 2020-02-20 23:11:54 -08:00
Caroline Bell c039b502c4 Fixed maven issues 2020-02-20 21:12:33 -08:00
hYdos 7b745e7202 Delete Renderer.java 2020-02-21 07:54:15 +10:00
hYdos 3e7ec11986 "a step in the right direction" 2020-02-21 07:53:38 +10:00
halotroop2288 61e2da1373 Implemented @Valoeghese's input handler 2020-02-04 19:25:07 -08:00
halotroop2288 23453b4dbc Added input handlers by @Valoeghese 2020-02-04 19:22:29 -08:00
halotroop2288 321c7ba1e9 Implemented splashes
Including a file reader utility
2020-02-04 16:33:01 -08:00
halotroop2288 b56df7dbad Added Log4J
Maven bugged out about excludes so I dinked around with that too.
2020-02-04 15:08:11 -08:00
halotroop2288 442405ed9b Set up config file and CLI
Also fixed a bug caused by not clearing the bufffer every frame.
2020-02-04 04:39:39 -08:00
halotroop2288 cc68b6b76b Added textures from Alvoria's Sanity.
All credit to
[Alvoria](https://www.planetminecraft.com/texture_pack/alvorias-sanity-pack/)
for these textures.
2020-02-04 04:08:46 -08:00
halotroop2288 5929d3992b added nifty shields.io badges to Readme.MD 2020-02-03 17:36:19 -08:00
halotroop2288 9a745dfacc [Refactor] Use proper folder structure 2020-02-03 16:57:13 -08:00
halotroop2288 72406cd513 Add GPLv3 License
I just realized we didn't have a license. I picked this one because I
don't want people to make closed-source versions of this game.
2020-02-01 19:50:23 -08:00
Caroline Bell cc6f55dc24 Removed shaders.
They might come back in the future, but personally, I don't think
they're worth the headache right now. Even Minecraft doesn't use them,
really.
2019-09-21 20:15:16 -07:00
Caroline Bell 94f3688de1 Added basic shaders 2019-09-21 15:52:04 -07:00
Caroline Bell a2ff25293a Drew a triangle :D 2019-09-21 11:52:26 -07:00
Caroline Bell 80d7dbe072 Fixed the timer, added a simple renerer class 2019-09-21 00:20:57 -07:00
Caroline Bell 8d8968bd16 Added a timer class thanks to Jack Wilson on Stack Exchange! 2019-09-20 17:40:22 -07:00
Caroline Bell f15e9a8003 Changed up our libraries
Removed the render engine. It's probably better to learn to make one
ourselves anyway. We can make it into a library later.
Removed duplicate LWJGL jars, we're using maven for them anyway.
Changed our JSON parsing library from "json-simple" to Argo (Minecraft's
own library)

It's looking like we might be able to use mostly the same code from
Minecraft due to all of these open-source libraries being used.
2019-09-19 19:27:41 -07:00
Caroline Bell bfedfd9b47 you fucked it up 2019-09-18 15:17:41 -07:00
Desmond c1e30c003a Changed source location of render engine 2019-09-18 17:16:45 -05:00
Caroline Bell 1db9772c56 I changed som stoof 2019-09-18 15:12:38 -07:00
Caroline Bell 875e8086e4 Setting up abstracts pt1 (Also added libraries) 2019-09-18 12:50:34 -07:00
Caroline Bell 9d12b6e8ca Start using render engine stuff
part 1/?
2019-09-17 19:21:59 -07:00
Caroline Bell d0142fd8d1 Added a renderengine
thanks to bwyap for creating this drop-in engine. :D
2019-09-17 15:40:56 -07:00
Caroline Bell feaf09c7bd Fixed separation of main and window funcions 2019-09-17 09:19:20 -07:00
Desmond 188d55fab3 WINDOWS 2019-09-16 22:34:23 -05:00
Desmond bdc6b8190e Hello World Box 2019-09-16 22:05:11 -05:00